Posts

Showing posts with the label entertainment content

Games Help Make Learning Fun

Playful design, the blending of serious educational games (SEGs) with immersive technologies such as virtual and augmented reality, is becoming the next big thing in higher education. Playful design works because people like to play games and games make learning fun, according to David Chandross, professor of education, Ryerson University, Toronto, ON, Canada. “Serious games work by practicing skills and tracking achievement, but also by giving learning an addictive quality,” he wrote in an article for The Conversation . “The ‘one more move’ thinking that keeps video gamers up all night is harnessed for learning.” Chandross noted peer-reviewed studies show SEGs encourage students to use what they learn while playing, engage them better than most lectures, and reward learners for their achievements.  It’s a form of active learning   that helps students succeed . “We learn a lot when we love what we are learning,” Chandross said. “It’s a basic trademark of achievement in higher ...

Netflix, Smartphones Eat Up Bandwidth

The Netflix video-streaming service and smartphones are the two biggest drains on campus bandwidth, according to a report on residential networks (ResNet). Netflix was named the biggest content threat to bandwidth capacity by 88% of the IT, housing, and business officers who participated in the State of ResNet 2018 Report, while smartphones were listed as the largest consumers of bandwith by 73% of respondents. The smartphone percentage was an 11% increase over the 2017 report, with desktop computers and laptops finishing second (65%) and smart TVs in third (59%). At the same time, online learning tools and interactive digital textbooks were considered a threat by 33% and 14% of respondents, respectively. Almost every respondent said their institution viewed “high-performing” ResNet as essential to attracting and keeping students on campus. Ninety-six percent of housing administrators said quality ResNet was “very important,” while 92% of IT respondents and 90% of business officers sa...